Condemned 2 Blood shot takes place several months after the first condemned game.  In the first game you take the role of Ethan Thomas a S.C.U investigator (FBI).  Ethan’s gives into the bottle and now questions what is real and what’s in his head.  But when a friend from the first game goes missing he’s reluctantly thrust back into S.C.U.  The story starts out as a true sequel to the first game but the story slowly goes into a disappointing direction that leaves you asking by the end of the game what the fuck is this!  The antagonist in the game is boring and the ending boss is a joke.

            When first starting Bloodshot you have access to single player and multiplayer.  But the farther you get in the single player you unlock the fight club mode and more stages for fight club.  So fight club is just what it sounds like, you are through into a small area were you have access to some weapons and a horde of bums come and you fight them.  This is a novelty that you play once or twice and then never play again.  There is one stage were you can set how many guys you want to fight, what type of weapons and how many guys at a time.  This is only good for people looking for achievements and nothing else. 

            The game play feels very similar to the first game but that’s a good thing.  There are about 20 new weapons for you to swing and throw at enemies.  But this time around Ethan can throw punches and block.  The fist fighting is actually Farley deep in the sense that you can pull off combos as well as getting damage boosters for them.  The biggest game play flaw is that, sense Ethan is a drunk when he has fire arms if you haven’t found a bottle of booze and drunken it his hands get shaky and it’s almost impossible to hit you’re target.  This is annoying when theirs no booze in site and you only have a few shots, this is an interesting idea in theory but it’s executed very poorly.  Another new addition is environmental kills, when you beat an enemy enough he/she will get on their knees and you can grab them in a head lock and either throw them over a ledge, smash their head into a TV etc.  These never get old and aren’t frequent enough to get dull.    

            One of the biggest complaints from the first game was that their wasn’t enough freedom in the “CSI” segments.  This time the game has given you limitless amount of freedom so now you have to find clues you’re self.  This makes the segment a lot more fun to carry out because now you feel like you’ve actually accomplished something.  At the end of each mission you are rewarded with a grade ranging from poor to perfect and based on all of your rating from that level you are awarded with an upgrade for you character.  Upgrades include gun holsters, steel toe boots and a taser.

            Graphically Condemned 2 looks great…that is when theirs light.  Most environments are insanely dark and the question has to be asked why the fuck don’t I have a flashlight?  But enemies look crazed and environments look destroyed.

            One of the best parts of the Condemned games has to be the sounds.  You can usually hear the enemies before you see them but it’s still creepy to hear a crack head rambling and not knowing wear he is.  The weapon effects are a sickening as ever; you can literally hear the bones of you’re enemy crunching after hitting him with a pipe.

            There is an adversarial online mode but it’s hardly worth mentioning.  There is death match; team death match and the only worth while mode were one teams hide’s severed heads and the other team tries to find them and scan them.  There are only a handful of maps and one team starts with guns while the other team starts with melee weapons (besides the Molotov cocktail) so it feels a bit unbalanced.  The structure how ever is great meaning connecting to games is a breeze while finding games (no matter how bad online is) is easy as pie.

            All in all Condemned 2 Blood Shot isn’t enjoyable enough to warrant a purchase.  Poor story, boring multiplayer and same old mechanics don’t seem to be able to save this game yet the CSI segments are great and the first few levels are fun.

Game play-8

RENT 7.8



    Army of two is a 3rd person action shooter for the ps3 and xbox 360.  You start out as two men named Rios and Salem who are private military contractors.  In English their mercs who are hired by the government to do special jobs.    After the first mission you’re treated to a cool trailer that time lines you working for this PMC (private military contractor) called SSC.  I like the premise for being a mercenary yet the overall story isn’t very good and the dialogue is laughable with one character calling you fuck-o several times. 

       This is one game you really need to play co-op instead of single player.  You can play local co-op or co-op over xbox live with a friend.  When playing by your self you pick which character you want to be and the AI controls the other.  The AI For your partner does an okay job of covering your back and holding position.  But when you tell him to heal you he drags you about a mile away from danger besides going around a corner which by that time you’re usually dead. Also when you tell him to run forward he just runs straight at the enemy no flanking or running for cover.  The enemy AI isn’t much better ,enemies will take cover and flank you but then theirs enemies that run straight at you and sometimes right by you.  If you play with the AI though the whole game instead of playing with a friend you’ll have a drastically different experience.


            The co-op mechanics are simple awesome.  When you “die” you fall down and sit up on the ground and your partner needs to drag you to cover to heal you.  While your being dragged you can shoot at enemies and so can your partner.  You can pick up riot shields and slow walk forward while your ally shoots.  You can also give you partner daps, give him a high five or a pound it.  This is something that gives the characters a little personality.  You can take cover in a sense were you duck behind cover and shoot over a ledge but your never actually attached to it.  This is one linear game were your hand is guided though open space but you have to eliminate a seemingly endless amount of enemies to continue.  But what is cool is that there are certain objectives you can do for a bonus sum of cash kind of like the game Mercenaries.  One very annoying thing that pissed me off every time was when you come to a door to proceed to a next small part of the level their was when you come to a door there’s  cut scene were it shows you kicking the door open then theirs another loading screen.  Loading screens are plenty and long some as long for 40 seconds!  Mid-mission you can buy weapons form special weapon dealers from around the world.  You carry a primary, secondary, special and grenade weapons that aren’t all that satisfying to shoot.  Yet all the guns in the game are fully upgradeable which includes, bigger clip, putting shields on guns, better stocks ,You can also buy face masks and new armor.  Luckily when you get up-close to an enemy you get to perform a very satisfying melee kill. 

You either head but a guy (with your metal mask), kick him in the head, choke slam etc.  Agro is what Army of Two is all about.  Theirs an agro bar on your hud and agro is the more you shoot the more enemies pay attention to you while your partner becomes practically invisible.  There are some enemies you have to use agro to kill heavily armored guards.  But you end up letting  your partner stay back behind cover full on agro while you flank your enemy over and over.         

            Army of two is a pretty good looking game if you ignore enemy models.  The enemy models all look mostly the same and their faces look really fake.  The cut scenes look great and are actually enjoyable. 

            The multiplayer is a after though with four maps and three game modes.  There are vehicles in the multiplayer that aren’t in the single player but besides that multiplayer is pretty much single over xbox live. 

            Army of two has some great Co-op concepts that execute rather nicely yet poor AI, shallow single player experience (co-op is a must for this game),a very disappointing final boss and boring multiplayer stop this game form being great.



GamePlay-8(in co-op),6(in single player)




Pill92-Editor, Xbox360 team



            If you enjoyed 2006’s Rainbow Six Las Vegas  there aren’t any surprises here.   There is a new A.C.E.S system which rewards you for every special type of kill (killing an enemy using a rope, head shots, close quarter kills).  You gain experience for these special kills which earn you new weapons, camo and amour.  Yes now you can customize your amour and clothes with about 20 types of camo.  It’s a bit disappointing not to be able to start with all your favorite weapons but having to unlock them makes sure you don’t get tired with the 30 so weapons available to you.

            Now the character you create for single player is carried over to multiplayer which feels identical to the first Vegas.  There are 12 new maps but it’s almost impossible to find a solid server.  Vegas 1 had these connectivity problems and you would think they would have fixed it the second time around; hopefully a patch of some sort will be issued.  2 new adversarial modes have been added but if you’re a multiplayer veteran you should appreciate the new maps more.  Now the maps are new in theory but several of them are from the Pc game R6 Raven shield, so their recycled maps.

            Now if this your first time playing a rainbow six game you need to prepared for the different ways of assessing certain situations.  You control two rainbow members and you can have them storm a room, smoke a room, grenade a room etc.  You can have them use sound suppressers and only shoot when being shot at.  Controlling your squad is a bit difficult at time because they get stuck on the environment and they some time don’t respond.  Something that’s new to the squad mechanics is now you can point our places were you want you squad to throw smoke or grenades.  The problem is you and your squad throws grenades about a foot in front of yourselves.  Weapons are still very satisfying to shoot and sound realistic.    
    Fire fights are still exciting and the environments you visit are great.  The story like the first one is forgettable it gets to the point were it is “look for this guy here”.  The campaign starts you out in France 5 years before Vegas 1.  It’s strange why they choose to go back in time but it’s still enjoyable to play.  Even with these flaws you won’t find a better tactical shooter on the360.  



Game play- 9





Pill92-Editor,Xbox360 team




    Condemned Criminal origins is a horror first person shooter/fighter for the Xbox360 and pc.  You play a Forensic investigator for the F.B.I named Ethan Thomas who is reporting to a crime scene of a murder in a neighborhood where the crime rate has sky rocketed.  As you arrive at the scene you see the murder has the signature of a murderer called the Match Maker.  Early on in the game you’re framed for two murders and you’re trying to catch the real killer by proving your innocence. 

    The story starts off a little weak but the intensity builds as you get closer to catching the killer.  You find out very early in the game that you have the ability to see flashbacks of the killer.  This power is useful and it pushes certain aspects of the story along however it is never really explained why these flashbacks occur. 

    The thing that makes Condemned stand out from other horror First Person perspective games is that it has a fairly deep melee combat system.  Blocking is key to winning confrontations while swinging a handful of close combat weapons like 2 x 4’s, pipes, axes, sledgehammers etc.  Each weapon has statistics for speed, damage, block and reach.  From time to time you find firearms such as pistols, shotguns and submachine guns but they usually have next to no ammo and are too scarce.  Also, you can’t hold onto more than one weapon at a time, or load one gun with another gun’s ammo which would be more realistic.  You also have a taser that temporarily stuns the enemy giving you a free hit.  It has to charger for about 8 seconds after it fired but it becomes your greatest weapon.  While an enemy is stunned you can also grab his weapon. 

  Don’t forget you’re playing a Forensic investigator so from time to time you need to use your “CSI” tools.  You have tools such as a black light to find hidden messages and gas spectrometers.  Unfortunately the CSI segments your hand is being held, which means they tell you which tool to use and were to point it. Never the less these parts break up the combat which can get very repetitive.  Theirs also only about 7 different enemy models which means that most enemies you’re fighting are wearing the same clothes.

  All in all over used enemy models with repetitive combat don’t mix well, but the great story and CSI segments help get over these small flaws.



Game play-7.5




Pill92-Editor,Xbox360 team